Playing the Metaverse is still a little uncomfortable – why is that?

At the BlockDown conference in Croatia, we spoke to Bruno Skvorc, founder of the RMRK app, about combining the Metaverse with gaming. It’s becoming clear that we haven’t really gotten to the Metaverse with our games yet. Everything that can be “manipulated” at the moment is really only the initial stage of the Metaverse gaming experience.

Bruno is a professional web developer from Croatia with a master’s degree in Computer Science and English Language and Literature. At the BlockDown conference in Croatia, Bruno reported on a toolkit that game developers can use to create game-like experiences in the Metaverse.

“It is a toolkit that you can use to build a decentralized and fail-safe virtual interaction space between people. Everything also has an advanced NFT infrastructure that you can then use to truly own your experiences.”

So when you gain experiences with other people in VR, NFT also receives those experiences as upgrades.

“So when the cover of the Metaverse drops, the player loses, but your experiences remain forever.”

Innovation and failure – they belong…

Bruno explains that while many people are experiencing the bear market and the current Terra Luna fiasco, excluding the heavily indebted giants is a positive side effect.

Luna back off.

And before we start grumbling about regulation of the crypto space (could tougher regulation have prevented the Terra Luna fiasco?), let’s first take a look at adaptation. There are still some obstacles…

“You can make MetaMask as easy to use as you want. People won’t use it. We need to put together a new infrastructure that is fun and where you don’t have to worry about reality. And then people will really start using better apps.”

Also, we didn’t even get to the real meaning everyone is talking about:

“Today’s metaverses are not metavers but multiplier games. Here, usernames and passwords are replaced by NFT words.”

But in fact, we see a lot of Metaverse games built around the same central architecture as the mainstream multiplayer games. But this is not the biggest problem.

Crypto Games: Big Promises, Unsatisfactory Results

When players move on to the next game and the rewards dry up, server maintenance becomes expensive.

“This is the fate of all subscription-based MMO RPGs. And it’s worse with cryptocurrency because with crypto projects, everything is promised up front with zero experience in game development. Game developers typically spend years working on a project before everything is even funded. So with Many new game projects are going to be like the ICO stage — most of them we won’t remember in a year.”

Bruno also explains that many game developers are exceeding the needs of gamers.

“Most people are not familiar with this 3D world. They want to play in a casual way while waiting for the bus or sipping coffee. It is not possible.”

In addition, players have to “start over” in almost every game. That’s why Bruno and his team are developing NFTs that can be transferred from one gaming experience to the next. So gaming experiences stay saved with NFT upgrades – and who knows? Maybe one day you will leave NFT gaming to your grandchildren?

Not giving an opinion

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